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Handled Arnold version 3.0.0.0 jpeg to jpg change Added support for FurDescription Hair Maps Added Maya PREFS saved in gfs (our settings file) for animation evaluation, animation curves, Maya-style alpha detection on file textures for MentalRay Improvements for V-Ray Standalone exporter Added support for UV tiled texture sequences using a token (UVTILE and UDIM)
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Added support for Arnold texture tokens Handled special characters in stacked asset node names Reading render layers from referenced scenes will now be omitted Added support symlink/hard link in plugin links instead of copying files assets - reduces the duration of scene preparation and disk usage Fixed some frame number rendering issues by enabling "Ignore when rendering" property for start and end frame in render settings
Brew install mongodb services command windows#
Improved symlink handling on Windows OS Added prompt for unsupported CPU based render engine - Maya Redshift Now files are copied to the folder named "md5 of an original path" - previously it was "node name" A fixed vrscene export issue with render animation Added prompt with yes/no option for reloading scenes when a submission fails
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Added prompt about not supported OptiX denoiser Fixed issue with reading incorrect Shave & Haircut version Added support for the temporary directory (from renderBeamer settings) Now you can upload Maya scenes directly from Windows Explorer Added plugin under Windows context menu. Fixed issue with same assets used in different render layers Fixed issue with Yeti assets (density maps) containing the same names for different objects Previous renderBeamer versions will not work with this plugin version! The plugin now works with renderBeamer v0.1000 and up. Added warning prompt for small bucket sizes Fixed issues with V-Ray Next version detection Fixed issues with unusual characters in the texture names Fixed issues with GI links (.vrmap files) Fixed issue with an incorrect path for Auxilary (XGen) gcha (Goalem cache files) with same settings as user base scene Fixed support for Goalem plugin - now our plugin is coping MEL/Python callbacks and keeps order of. Fixed issue with relinking of texture in Yeti graph editor
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Fixed issue with layer override GI settings links Fixed issue with incorrect GI filename in. Fixed issue with copying assets from image search paths in Yeti textures Added support in Arnold stand-ins (ass) Scripts are removed now if Yeti is not used in the scene Fixed issue with pre/post-render MEL scripts for Yeti. Fixed issue with not uploaded Ornatrix baked hair alembics being not relinked and uploaded Fixed issue with not relinked UDIM sequences File name padding has been fixed for strips rendering Added support for OCIO file in Maya Colour Management preferences
Brew install mongodb services command full#
The default render mode for V-Ray renderer has been changed from Full animation to Render as is Now, when the base scene got missing assets, the parameter “Abort on Missing Assets" in exported. Redshift support also includes AOVs outputs We have added support for the Redshift render engine Blocked Altus Denoiser output for Redshift renderer The bug exists with GI Bake job in “Bake & render camera animation” mode and usage of “multi-node bake” option Fixed issue with wrong output path for GI cache files. Fixed issue with auto data window breaking strips merge job